This blog chronicles my progress porting various retro games to other retro platforms. The goal in each project - at least when targeting a new CPU - is to effectively replicate the original graphics and the original code line-by-line, to produce a 100% accurate port of the original game.
Monday, 8 February 2016
^%$!@#$ compiler issues
Several compiler issues to contend with, including all sorts of issues with const.
But I have managed to get something to appear, and the game is running and animating...
Room #31 - Neo Geo MVS
As earlier in the development phase, there's no Z-order processing atm. But it's still very promising at this stage. The Y-offset on the arches is peculiar...