|This screen looks familiar... just before the game exits.|
It exits the main game function after rendering the room and before the player appears (i.e. it crashes) but I'm happy with the progress none-the-less. I should note that it has been at least a quarter of a century since I last wrote any Amiga software!
EDIT: It wasn't a crash, but the keyboard routines returning wrong values - the game runs and objects are animated. I've also got it rendering now to an off-screen bitmap (plane) and then it blits to the display. Can't find a function that will fill a rectangular area on a bitmap (as opposed to a RastPort). Oh and it does actually crash eventually...
UPDATE: Found a way to clear a rectangular area on a bitmap. Changed screen to LORES. I need to work out how to change the palette on my custom screen.
|Animating on the Amiga LORES screen|